The X Games are watched by millions. But only a few viewers are skating, snowboarding, and action sports experts. Which means that—to casual fans—the trick names called out during a run might as well be a foreign language. Our challenge: decode the tricks of X Games so that casual sports fans could understand what they were watching and become bigger fans. We created Trick Track, a feature of the new XGames.com and X Games apps which uses real-time data and 3D models to display an athlete’s run as it happens—listing tricks by name and giving fans a simple explanation of what they actually mean. Trick Track appeared on the new XGames.com and X Games apps, helping raise site visits by 72%, page views by 99%, and time spent by 57%—and opening the door for casual viewers to actually understand why X Games athletes are so incredible.
Contributors:
| Worldwide Chief Creative Officer: | Gaston Legorburu | 
| VP Global Brand Strategy: | Darren McColl | 
| North America Chief Creative Officer: | Gary Koepke | 
| Executive Creative Director: | Juan Morales | 
| Creative Directors: | Andrew Goldstein, James Allen, Eddie Gomez | 
| Associate Creative Directors: | Alex Martinez, Valter Klug, Cass Crockatt, Lance Garcia | 
| Senior Designers: | Hugo Broche, Mauricio Carrasco, Francis Ferrazza | 
| Art Director: | Andres Betancur | 
| Information Architect: | Monica Cleves | 
| Sr. Manager Interactive Program Management: | Flavio Sonis | 
SAPIENTNITRO
Location: USA